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Here be (Tapeless) Dragons

Over the past few weeks, when not distracted by such minor trifles as the General Election, the media have been getting themselves into a bit of a tizzy over the tax domicile disagreements between multi-millionaire entrepreneurs Duncan Bannatyne and James Caan of Dragons' Den fame.  As the Dragons' production team head back into the Den to record another series of the BBC2 hit, I’m reminded of a time when things were a little more harmonious in the den - and the story even has a tenuous connection to digital production workflows...

It was the spring of 2007 and I was working with the Dragons' Den production team to implement a trial of BBC R&D's Ingex automated tapeless production system. Ingex is an open-source software solution that runs on commodity PC server hardware and provides anyone that cares to implement it a cost-effective file-based HD/SD studio recording solution. We knew that introducing this (then) very new technology would not come completely without teething troubles, but it was an honour to be working on such a well known and established BBC brand with the kind of technology that fundamentally changes the production landscape.  However, in a prudent bit of risk-mitigation, the first three outings of Ingex on DD were run in parallel with a tape-based workflow, with all of its inherent foibles, as well as at least one misunderstood advantage…

It is easy to forget that part of the television magic of DD lies in the fact that pitches are delivered in real-time, with few (if any) interruptions.  Pitches in the Den can run for hours, necessitating multiple tape changes.  These tape changes were generally a source of consternation in the Den.  They would often break up the natural rhythm of a pitch and were typically put off until the last possible moment as the gallery PA’s clock wound down and the camera operators began to get a "tape end" warning in their viewfinders.  Of course, the file-based Ingex kit was largely immune to such stoppages, and other hiccups notwithstanding, could be comfortably left to record for hours on end until the internal disk cache filled up.  As it was a trial, we were recording using a low-end Avid codec, so our 1 TB internal cache was not likely to fill up in a hurry - a distinct advantage over the much more finite resource of a 43 min Digi...

However, one of the inherent and often overlooked benefits of a tape-based workflow is that a tape change marks an ideal time for Dragons, punters and production crew alike to, ahem, unleash their personal dragons and take a much needed comfort break. During one particularly intense web technology related pitch, in which the crew had already done the first tape change with barely a slow down in proceedings, the second tape change came as a great relief to many of us.  The punters were carefully sequestered from the Dragons during these mass excursions, but the crew could use one of two loos, the closer and less crowded of which was the one frequented by the (male) Dragons.  I made my way into serpent-infested territory and stumped up to do the needful. Duncan and James were already there, taking care of their respective business requirements. An innocuous conversation began between the three of us in which I offered up a couple of throw away generalities on the dos, don’ts and what-fors of technology implementation projects. Then, with business taken care of, we were back in the Den taking up our respective posts, James and Duncan in front of the cameras and me behind a trio of screens displaying the Den cameras’ output.  As I watched the next stage of the pitch ensue, both Duncan and James proceeded to quote, verbatim, my throw away technology lines. I beamed brighter than most of the studio lights, and had something juicy (pun intended) to relate to my fellow geek compatriots as we watched the action and tinkered at command lines.

The DD production team are now in the next evolutionary stage in their use of file-based workflows.  Under the able guidance of BBC Studios and Post Production, who are now providing Ingex as a managed service to internal and external productions after having made extensive operational enhancements to the system, DD will be completely file-based this series with nary a tape back up to be seen.  While this undertaking is not entirely without risk (what worthwhile technology implementation is ever completely without risk?), Ingex has grown into a robust and reliable technology, which delivers consistent results - and which, thanks to the open approach taken by the BBC, is free for download and use by anyone who wants it. As hard disk technology continues to grow in capacity and file-based recording technologies become more and more ubiquitous, my concern for the DD team, as well as the broadcast industry as a whole, is this: when will we next get to use the loo?

Invitation to the Inaugural Workflow Innovation Group Meeting

It seems like the transition to "tapeless" or file based working has been a long time coming, but most companies and individuals we talk to seem to agree that 2010 is the year that it's really becoming real for them. With two major tapeless production initiatives on the road for delivery this year (BSkyB and the BBC), time apparently running out for tape-based cameras, and increasing numbers of companies opting for file-based production, now is the time where the prototypes and the promises end, and the real day to day delivery has to start. See - I knew I could complete that paragraph without using "where the rubber hits the road" if I tried hard enough!

Mediasmiths is actively supporting a number of our clients through their transition to file-based working, and what we've noticed is that even the most forward-thinking and best prepared of organisations still encounter practical challenges and issues. Those issues can be anything - from realising that the level of training and change management to really bed in new workflows needs to a bit more than budgeted for, or simply that two pieces of equipment that have been guaranteed to work together and seamlessly exchange MXF files... just don't, quite. 

 Along the journey we've also noticed that although the traditional vendors are doing their bit to help move the industry into tapeless working (and help mop up minor additional requirements like HD and 3D along the way), there is a quiet revolution happening, with a number of innovative and cost effective solutions emerging from non-traditional vendors to help address problems like how to track how assets are used across the business, or put in place post-production storage solutions that support Avid, Apple and Adobe editors, all at the same time. As Mediasmiths we're pretty well known for being technology agnostic and vendor independent - but we're also known for our love of smart technology and innovative products, and we like our clients to know about them as well.

Taking all of this into account, and following chats with clients and our friends at Object Matrix, Vidispine, GridIron and ERA, we've decided to host a gathering for anyone that wants to come along and spend some time talking about challenges with digital workflows, meet up with other folks who may well be encountering some of the same issues, and chat through some practical solutions. We'll have some of those innovative vendors there as well, but the idea is that it's a conversation and an opportunity for some networking, not somewhere you'll be getting the hard sell or a bunch of vendor waffle. We're going to call it the Workflow Innovation Group - and if it's useful, helpful, and anyone bothers to turn up, we'll look to run similar sessions on an irregular basis throughout the year. We might also rename it if anyone can come up with a snappier title.

We've (royal we've - thanks to Nick at Object Matrix!) prepared a flyer for the meeting - feel free to click here to download for reference and give it to anyone you think might be interested. Key details though - When? 29th of June, lunchtime onwards.Obligatory raffle with prizes? Oh yes. Where? Cardiff, at the Millennium Centre, right on Cardiff Bay. For those who are Doctor Who or Torchwood fans, that's the big building behind the plaza where the Tardis lands from time to time to refuel, and the lift comes up from the Hub. Shameless stereotypical geek? Me? Never....

RSVP to wig@mediasmiths.com and we do hope you can join us there.

3D - Bringing the "Craft" back into editing

3D has become the hot topic of 2010, but it seems to me that most of the focus to date has been on the technology involved - such as how to set up stereo camera rigs, 2D to 3D converters, the different methods of delivering 3D in cinemas and the availability of 3D TV sets and glasses. As yet, there doesn’t seem to have been anything like the same level of visibility for the impact that moving to 3D will have on the people working in the creative chain. Our work with 3D so far show that this impact is going to be profound, and are going to derail some trends that have been gathering momentum for a while, particular in areas like post production. We’re going to be talking about both the technology and these impacts on workflows a lot on this blog – starting today with the impact of 3D on post production.

Historically, the job of an editor has been to help translate a creative vision into an on-screen reality using some quite complicated tools – first with film, then tape and ultimately computer files. Editors originally had to be able to translate the emotional, sometimes visceral language of storytelling into technical actions in order to represent a true creative vision in the edit, and along the way also developed advanced technical skills used to compensate for problems in the original shot material. This ability to 'fix it in post' evolved over the years to be a godsend for good production teams, and somewhat of a crutch for not-so-good ones...

Dramatic reductions in the cost of editing from Adobe, Apple, Avid and others, coupled the wider adoption of such tools in film and TV courses has over recent years diluted the 'craft' of editing – the perception has grown that essentially anyone with a decent computer can become an editor. While good editing undoubtedly remains a difficult skill to develop, intense pressure on production costs and a desire by some production organisations to move parts of the editing process such as storyboarding and shot selection to other members of the production teams, has meant that there is simply less time allowed for what we have traditionally called "post".

Having spent some time watching an industry veteran (Steve Archbold, who has worked on 3D material at BSkyB) editing 3D material, it is abundantly clear that 3D simply isn’t compatible with that model. Production in 3D is not simply adding depth and foreground to 2D material, it is a very different way of presenting material and one that our brains will take some time to become accustomed to viewing. Poor editing on 2D material will be amplified in 3D, jump cuts will jar considerably more, and standard 2D screen language on presenting key story themes will no longer work.

Many "traditional" creative techniques cannot be used, such as framing protagonists with foreground elements, as this either creates too much stereo depth for the eye to resolve, or means that foreground elements break frame whilst appearing in front of the screen plane, something our brains cannot resolve. This will not only make shooting more difficult as production teams need to learn how to set up new shots, but it will also require the creation of new methods in post-production both to fix problems that cannot be re-shot, and to move towards creating a whole new screen language for 3D. As fixing 3D material is inherently a very technical process as well as a creative one, particularly if 2D material is being corrected, the editor will now need a much greater understanding of 3D spatial details as well as the capabilities of 3D tools for finishing. Whereas in the past, the technical capability of equipment was simply a means of facilitating a creative vision, 3D really blurs the line between technical and creative work.

While this is good news for good editors, it may create a two-class system in post-production if there is widespread adoption of 3D, with only the best funded broadcasters and production companies being able to afford capable 3D-skilled editors. Because getting 3D wrong doesn’t just offend the viewers’ aesthetic sensibilities, but actually physically tires the eyes and brain, there is clearly a significant challenge to ensure that the great creative and entertainment potential of 3D isn’t spoiled because of compromises, inexperience and incorrect choices taken during production and post production. We’re going to be watching and supporting developments with keen interest.

Opportunities for better media technology part one - usable user interfaces

Why do so many media-oriented applications, particularly in the broadcast domain, have such awful user interfaces? One answer could be that whilst software engineers in the media technology space are very clever people, and have solved a lot of very hard problems inherent in manipulating, managing and storing video, none of them would ever be hired as UI designers. Many of them wouldn't actually ever be hired as systems architects either - but that's for another day and another blog post...

At times it is almost like there is a button in the design environment called "Make Crappy" that spits out a standard terrible looking Microsoft based interface, preferably in light sludge grey.  Media asset management/content management applications can be singled out particularly for attention - or lack thereof - most of the UIs on MAMs tend to look as if they were added in a couple of weeks at the end of development - when Marketing reminded Engineering that most creative professionals tend to stay away from the command line. Craft video editing applications tend to be better, but then they should be, as they have had substantial user input over the years.

Hopefully this will change.  There have been a couple of good blogs recently that touch upon this, and I would urge people to send these links to as many vendors as they know.

http://www.marketingtechnologydiary.com/2009/11/dam-20-user-experience-p...

http://www.alistapart.com/articles/the-wisdom-of-community/

There has been some progress - BT Mosaic's UI was actually designed by proper designers and it shows, but I do wonder just how good it would look on the 17inch or 19inch screens that are prevalent in most media organisations, as opposed to the glorious widescreen monitors that you see it running on at trade shows. Regardless of this, they deserve credit for realising the importance of providing tools that actually look and work as if they are intended to be used.

Longer term, this issue may naturally fade away. We are starting to see the emergence (or re-emergence) of 'middleware' tools in media technology that naturally separate the underlying engine that carries out tasks like indexing, searching, moving and conforming, and the user interface into which this functionality is exposed.  As an example, BT Mosaic itself is based on this architectural approach, where the underlying engine is a mixture of off-the-shelf components from vendors such as Oracle and Blue Order, and BT's own custom development, coupled with a rich, browser-based user interface. This emerging architectural approach opens up a lot of interesting potential, and in particular raised the question of just how much of a content/asset management system do most users need to see, and how much functionality should simply be accessed by users from within their existing applications, through mechanisms such as plugins.

Adobe is moving in this direction - several applications in the Creative Suite have, or are expected to have the ability to integrate external functionality using Adobe's Flash technology with a technique called Flex Panels. As an example, editors could search for library content, request transfers and even log data from within an Adobe CS5 or 6 UI, with the asset management system being only a back end that deals with requests from the Adobe tool.  This would allow the software engineers to focus on the hard back end stuff and leave the UI stuff to the Mac-heads. 

There are some systems and technologies coming on the market that support this approach - Alfresco is an advanced and feature rich open source content management system for rich media and documents, and is in fact used by Adobe in its LiveCycle workflow suite.  Vidispine is a new entrant offering media enabled middleware, which specifically does not have a UI, but which is designed to be integrated into other systems.  Even the larger Enterprise Content Management vendors, such as OpenText have the capability to support this approach through their adoption of more open technology standards (despite the fact that the Artesia UI was actually pretty decent).

But to be fair, this is not just about engineers.  It is about technology companies understanding their target users and why they buy products.  And one of the best, and graphical explanations of why we need a step-change in thinking and execution in this area can be seen by following this link.

http://www.scottmonty.com/2009/10/why-apple-google-win-and-your-company....

Interesting Stuff, Part One - The MatrixStore

What I want to do today is the first in what will no doubt be a random series of in-depth posts about some of the technologies, companies and products that we at Mediasmiths find interesting, and which we think are going to have a real impact on the media industry.

When we first started Mediasmiths, one of the values that we wanted the company to become known for was independence - freedom to help clients make the right technology choices, without feeling obligated to push them towards "partner" solutions. We've been quite successful at this, and have taken a number of clients now through our technology selection process leading to recommendations that have sometimes surprised both of us. We'll be talking about that approach no doubt, but I just wanted to set a context - things that we talk about on this blog are things that really interest us as individuals and as a company - any of our clients reading this should rest assured that we're not giving advance warning for what we're going to be trying to push down your throats..!

Posted in media